For my final major project, I researched into the history of music in Manchester, picking out locations which past artists had been associated with to put together an educational based app. I then realised that I wanted to focus on a niche, new topic, and so I chose busking. This project was both UX and UI based.
I used a process of: target audience research, app research, crazy 8’s, storyboarding, navigational diagrams, paper prototyping/wire framing, graphic design (Adobe CC), digital prototyping (with Axure RP), and guerrilla testing throughout, to create my final application.
Here are some images which demonstrate key parts of my UX design process:
My Buskify app has two modes: user mode, and busker mode. Buskers can create accounts, set up profiles, and then turn on their hotspot via the app when they are set up to perform. Users can then see where buskers are on the map, and check-in when they are nearby.
Rewards such as gig tickets and free singles are given to users as incentive for supporting buskers, encouraging them to use the app. Users can also record and upload videos of the buskers, earning them badges whilst creating recognition for the talent, with the most ‘liked’ videos appearing in the leaderboard.
Here are some mockups of my final app:
Due to this final project being part of my degree show at Manchester School of Art, I then took it one step further and created some print based advertisements to compliment my installation. As well as the posters and flyers below, I displayed my work on an iPad, whilst projecting the tap-through video layered over my original videos of buskers, using the music to draw people in.
Buskify Tap-through Video: